
Our basic abilities allow Ori to jump around, but the first, a sword attack gained early on is one of the equip-able abilities. By the end of the game I ended up with more than enough currency anyway from completing quests and the like that gaining a few measly extra from a fight proved worthless.Ĭombat is almost as fun as the traversal too. Respawning enemies allow us to grind for currency, though I did find this to be a little annoying at times f I was just trying pass through somewhere, not really looking for a fight. A fast travel system allows us to bypass some of this, but more often than not I simply enjoyed moving around and would often find new nooks and crannies that recently acquired upgrades make possible to reach. Traversing the world is consistently fun even when back tracking – of which there’s plenty if 100% is your aim. The basic elements allow us to get through the game, but it’s nice to have that extra little boost to help out.
ORI AND THE WILL OF THE WISPS XBOX ONE UPGRADE
It’s also possible to upgrade the majority of these too using the currency found dotted around and granted for completing quests. Some offer up permanent upgrades – such as being able to drill through solid rock or grapple onto certain objects – while others are equip-able for different situations, such as gaining some extra life points, or an extra attack. We can regain these and more by finding or purchasing orbs and shards around the vast map. He controls much as we remember from Blind Forest, though his powers have been stripped back to the basics once more. Which, when it happened, was a shame because for 99% of the time Ori is simply brilliant to play. Nothing game breaking, but it did pull me out of the experience at times.
ORI AND THE WILL OF THE WISPS XBOX ONE PATCH
This immaculate work does come with a slight price mind (those on an OneX/S are much less likely to finds these issues) while a day one patch improves things massively, I still found a few instances of slowdown or freezing as I traversed the landscape, or occasionally in the middle of boss battles. Each unique area has a distinct look and feel to it, and my mind kept changing on what was my favourite each time I re-entered a section. Our hero Ori is wonderfully animated – as is the rest of the cast – and the little touches, such as trees gently swaying under his weight or the way water ripples as he dives in, create the illusion of a living, breathing place, despite the fantastical setting. No matter where I explored, my jaw was constantly dropped by yet another stunning landscape or intricately designed area.

While I’m still relegated to an OG Xbox One, the use of vibrant colours, stunning attention to detail and design and layered elements result in one of the best looking titles I’ve ever seen. The wizards at Moon have managed to craft a fantasy world that practically jumps out of the screen and pulls us in. Immediately apparent is, of course, just how stunning it looks.

Wait has felt like it lasted a lifetime, the end result more than There was no doubt that sequel Will ofįor it – but really, did any of us doubt Moon Studios? While the Is one of the most captivating, moving and downright brilliantĮxperiences on Xbox.
